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Re: [arm] EABI annotation of thumb symbols.
On Thu, Nov 04, 2004 at 10:03:25AM -0500, Ian Lance Taylor wrote:
> Richard Earnshaw <rearnsha@arm.com> writes:
>
> > Don't do Thumb PLT's. The idea doesn't work.
> >
> > 1) You don't know whether the target will be ARM or Thumb (it's
> > in another shared library which may not be the same at run time
> > as the one you link against at static link time -- don't forget
> > pre-emption). So the sequence has to end with an instruction
> > that can change instruction set state (on v4T that means bx).
> >
> > 2) You don't have enough registers to do a bx at the end of the
> > sequence and remember where you've come from (Needed for
> > re-entry into the dynamic linker, especially if you want to
> > continue to support pre-linking). To avoid this you end up
> > playing games that make the sequence as long as any ARM
> > equivalent -- and there are still problems.
>
> I certainly agree that Thumb PLTs are only useful on v5t and up. For
> my purposes, that is OK, since our customers use XScale chips.
>
> That said, I'm building Thumb shared libraries in which the PLT takes
> up 120K, or some 4.5% of the text section size. It's probably
> possible to use version scripts to force some of the symbols to be
> local, but this source code is neither from us nor from our customer,
> so that is not a simple task. Using Thumb instructions in the PLT
> would give me some clearly measurable size improvements.
Would it really? Here's an alternative: in the patches I'll be
posting, I add support for independently sized PLT entries. It would
then be relatively simple (not trivial, because of relaxation problems,
but doable) to use a two instruction ARM PLT sequence if it is in
range. The largest shared library I have handy at the moment has an
85K PLT using the new three-word entries, and the first word is
_always_ redundant. Then use interworking branches to get to the PLT.
I doubt you'll get a Thumb PLT sequence under eight bytes.
--
Daniel Jacobowitz