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OK. As we never came up with truncated relocs in this case, it's not a priority for us to support it. I will try to spend some time on this though.My initial need is only to support R_ARM_CALL and R_ARM_THM_CALL relocations (we use only EABI).
I also considered changing the code handling the relocs you mention, but as I would be unable to test it properly I prefered not to change it.
R_ARM_JUMP24 is also an EABI relocation, used for tail calls.
Yes. Now I understand better your point.By tables, I mean e.g. the ARM vector table (which contains branches). If it's built up by more than one section, we're going to throw branch stubs in the middle of it - not cool. Something like this:
*(.text.header.reset-vector) *(.text.header.unaligned-vector) *(.text.header.interrupt-vector)
Does that make more sense?
What about grouping your cs3 regions like this:
I don't understand. Why would this help? You've broken the one output section into two, but I believe we create stubs in front of input sections, not in front of output sections.
I've still got concerns about the implementation, but this is clearly an improvement. It's OK; I'll check it in for you, but you may want to request a sourceware account.
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