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On Wednesday 10 February 2010 04:21:40 michael kapelko wrote: > Horde3D library links to shared GL library. But -lHorde3D must be > listed *before* -lGL for any application to work correctly. If I link > the application first to GL, and only then to Horde3D, then it merely > segfaults when Horde3D's init calls glCreateShader, a GL library > function. make sure there arent any symbol clashes between the libs -mike
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