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Re: cos changes


Doug Evans wrote:
Hi.

I checked in a few changes to cos (cgen's object system).
Virtual methods (as implemented) are gone, as is multiple inheritance.
Plus a few other simplifications.

In trying to have something that is portable I now think the thing to do
is keep cos, albeit greatly simplified.
There's a few more cleanups I want to do, plus more portability work,
but hopefully that's it for now.

One data point I found interesting.


Generating m32c opcodes files before /after (on my machine) went from ~8 min -> ~5 min.

[For completeness sake, it's still too slow, and there are other better ways to improve this. And there were still untapped ways at improving the existing cos implementation. But I thought the data was interesting so I'm passing it on.]


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