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Re: bsdgames


On Mon, Jan 17, 2005 at 11:21:24PM -0500, Christopher Faylor wrote:
> On Mon, Jan 17, 2005 at 07:59:10PM -0800, Yitzchak Scott-Thoennes wrote:
> >Is there any interest in a bsdgames package?  Most of the games
> >to compile with very little in the way of modifications needed.
> >If so, ought it to be all one package, or one per game?
> 
> How are they packaged elsewhere?

Debian has a bsdgames package 
(http://packages.debian.org/unstable/source/bsdgames)

and a bsdgames-nonfree package
(http://packages.debian.org/unstable/games/bsdgames-nonfree)

where the latter has games that have modification or commercial
distribution restrictions (I think just rogue).

I also see rpms out there with the games all in one.

The games are:

adventure:      the original adventure by Crowther and Woods
arithmetic:     arithmetic quiz/speed test
atc:            air traffic control
backgammon:     backgammon
banner:         display a message in big letters
battlestar:     adventure game on a battlestar
bcd:            outputs text in an antique form
boggle:         boggle
caesar:         reads fortunes from the game fortune, also some internet posts
canfield:       curses-based solitaire
countmail:      tell you how much new mail you have
cribbage:       cribbage
dab:            dots and boxes
dm:             dungeon master, regulates games playing
factor:         factor a number
fish:           go fish
fortune:        displays a random silly message
gomoku:         gomoku
hack:           exploring the Dungeons of Doom
hangman:        guess the word before it is too late
hunt:           hunt each other in a maze (multiplayer -- great)
mille:          mille borne against the computer
monop:          monopoly
morse:          output morse code
number:         output the English text for a number
phantasia:      interterminal fantasy game
pig:            output text in Pig Latin
pom:            display the phase of the moon
ppt:            outputs text in another antique form
primes:         generate primes
quiz:           random knowledge tests
rain:           attempts to create a rain drop effect (best at 9600 baud)
random:         random lines from a file or random numbers
robots:         well... avoid the robots
sail:           sail your ship into battle
snake:          grab the cash and avoid the snake and exit
tetris:         tetris
trek:           We come in peace, shoot to kill.  It's worse than that, he's
                dead Jim.  Ye cannot change the laws of physics.  It's life
                Jim, but not as we know it.  There's Klingons on the starboard
                bow ...
wargames:       would you like to play a game?
worm:           eat the numbers without running into anything
worms:          random worms scurrying across your screen
wtf:            translate acronyms, e.g. "wtf is WTF"
wump:           hunt the wumpus

I'd leave out ones that are already packaged elsewhere (banner, wtf, fortune,
etc.) or ones that don't build easily.

Note that some of the games require dictionaries in /usr/share/dict/.
I'd have to look more into how to possibly package dictionaries.


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