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Re: dlopen error


Mumit,
	It seems that NT SP5 had DirectX V3 support in it.  Maybe that where
ddraw.dll came from..

	Also Win2K (NT 5.0) is supposed to support DirectX 7.0  

	As for Glide, I am guessing that it uses DirectX 2.0 since it can run
on NT

John

Mumit Khan wrote:
> 
> "Suhaib M. Siddiqi" <ssiddiqi@inspirepharm.com> writes:
> >
> > I noticed, glide-0-0-0.dll on your system is pulling DDRAW.DLL too?
> > I do not have DDRAW.DLL.  It is actually DirectDraw/DirectX DLL, as
> > John pointed out.  I do not have DirectX installed.  On NT 4.0 newer
> > versions of DirectDraw/DirectX are not supported.  That is why I never
> > installed DirectD/DirectX.  When you patched 3Dfx headers and created
> > the implib for Glide, could it be possible that it got linked to
> > DDRAW too?  I cannot see that though under objdump.  All the DLLs from GGI
> > get opened, except glide-0-0-0.dll.  I also compiled today
> > terminfo-0-0-0.dll of GGI.  terminfo does display using simple stdin/stdout.
> > It was a good decision, because that helped me find a new bug in libX11.dll,
> > which I did not notice until now.
> 
> The Glide SDK DLL itself depends on DDRAW.DLL, and nothing you or I do
> will change that. Sorry. Do an objdump on the Glide SDK DLL and you'll
> see.
> 
> I don't know how I have DDRAW.DLL on this NT machine that I use for
> testing our own software, and don't even remember installing DirectDraw.
> Perhaps some other software installed it.
> 
> Regards,
> Mumit

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