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RE: SGI OpenGL SI libs updated
- To: "Suhaib Siddiqi" <ssiddiqi at inspirepharm dot com>, <cygwin-xfree at sourceware dot cygnus dot com>
- Subject: RE: SGI OpenGL SI libs updated
- From: Andre Bleau <andre dot bleau at courriel dot polymtl dot ca>
- Date: Thu, 15 Jun 2000 15:01:46 -0400
- References: <4.3.2.7.0.20000615133158.00b00b08@courriel.polymtl.ca>
At 14:35 2000-06-15 -0400, Suhaib Siddiqi wrote:
>If your app is looking for loaded extension glx.so? Then no you would need
>to compile and load.
>
>It is possible to statically compile glx.a and link against it. That si
>what I mean.
>
>If you are looking for DRI, then again no. DRI/DRM would not work on
>Windows
>with or without Cygwin. DRI/DRM is strictly glued to Linux kernel headers
>and upto a great extent to 3dfx for Linux.
>
>I do not think hardware accelerated OpenGL rendering can be done on Windows
>using Cygwin
>and OpenGL/DRI/DRM code in XFree86 4.0. Therefore I see no need to spend
>time on it
>unless someone starts a project and write a WGL exquivalent of GLX drievr...
>check oss/sgi.com
>for more details. It requires writing a new API.
>
>Suhaib
I just want to compile, link and run an app that calls glut and GL
functions on Windows 2000 and/or NT. I thought that cygwin was a good
environnement for that.
For the moment, I don't care about hardware acceleration, or whether the GL
functions are provided by an X server or by Windows.
Buying a commercial X server for 2000/NT that supports GLX, such as HCL
Exceed 3D, seems the only option by now; or is there a way to link with
Windows function?
André Bleau, ing., analyste
bleau@courriel.polymtl.ca
Département de génie électrique et Electric Engineering and
de génie informatique Computer Engineering department
École Polytechnique de Montréal Montreal Polytechnic School