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RE: [ANNOUNCEMENT] Overlay and No DirectInput Test 4
- To: "'Harold Hunt'" <Harold at compasstechnologies dot com>, "Cygx \(E-mail\)" <cygwin-xfree at sources dot redhat dot com>
- Subject: RE: [ANNOUNCEMENT] Overlay and No DirectInput Test 4
- From: "Suhaib Siddiqi" <ssiddiqi at inspirepharm dot com>
- Date: Tue, 31 Oct 2000 14:29:39 -0500
Harold,
With Test 4, still same errors, as with Test 3.
Which video card are you using? I am using GeForce2 GTS, with
the latest drivers (DirectX 7.a compatible).
Suhaib
> -----Original Message-----
> From: Harold Hunt [mailto:Harold@compasstechnologies.com]
> Sent: Tuesday, October 31, 2000 10:35 AM
> To: Cygx (E-mail)
> Subject: [ANNOUNCEMENT] Overlay and No DirectInput Test 4
>
>
> My computers won't reproduce the problems that people are
> reporting, so the
> problems must be the result of different video cards allowing certain
> parameters to be missing (mine seems to allow all parameters
> to be missing),
> while other video cards need nearly all of the parameters
> when creating an
> overlay. I appreciate the patience of the people that are
> testing for me.
>
> Execute permissions on the xf_dx.dll file were fixed in this
> test release.
>
> I fixed a few silly mistakes that worked fine with my video
> cards and OS,
> but that probably would cause problems with some video cards and OS
> combinations.
>
> Updates in this test release were constrained to xf_dx.dll, so, if you
> already have the Test 3 full package
> (OverlayAndNoDITest.tar.bz2) installed,
> you can just download the xf_dx.dll package; otherwise,
> download the full
> Test 4 package.
>
> Full Test 4 Package:
> http://www.msu.edu/~huntharo/OverlayAndNoDITest.tar.bz2
> (1.7 MB)
> Test 4 xf_dx.dll Package:
> http://www.msu.edu/~huntharo/xf_dx.dll.tar.bz2 (43
> kB)
>
> You can download the xf_dx.dll source if you have Visual C++
> 6 and you feel
> like poking around:
> http://www.msu.edu/~huntharo/xf_dx-src.zip (14 kB)
>
> Any overlay initialization problems would be isolated to the
> xf_dx.dll file,
> specifically the winDXAllocateFramebufferMemory function,
> and, less likely,
> the AdjustVideoMode function. I'd appreciate it if someone with more
> DirectDraw overlay experience would take a look at those two
> functions.
>
> Good luck, enjoy, and thanks for testing,
>
> Harold
>