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Re: Re[3] XWin.exe doesn't start


Hi Harold.

That is funny - although my machines both start, these are the log entries from my NT4 (SP6) and my Win98 machine. The NT one uses ShadowDD, the Win98 machine uses ShadowDDNL!

Both machines use the "standard" startx script. The only thing I changed is -fullscreen.

Logs follow.

Regards,

Uwe

---------------------------------------------------------

NT4-Log:
ddxProcessArgument () - Initializing default screens
winInitializeDefaultScreens () - w 1600 h 1200
_XSERVTransmkdir: Owner of /tmp/.X11-unix should be set to root
winDetectSupportedEngines () - Windows NT/2000
winDetectSupportedEngines () - DirectDraw installed
winDetectSupportedEngines () - Allowing PrimaryDD
winDetectSupportedEngines () - Returning, supported engines 0000001b
winSetEngine () - Using Shadow DirectDraw
winAdjustVideoModeShadowDD () - Using Windows display depth of 16 bits per pixel
winAllocateFBShadowDD () - Not changing video mode
winInitVisualsShadowDD () - Masks 0000f800 000007e0 0000001f BPRGB 6 d 16
winLayerCreate () - dwDepth 16
winRandRInit ()
winCreateDefColormap () - Deferring to fbCreateDefColormap ()
winScreenInit () - returning

---------------------------------------------------------

Win98-Log:
----------
ddxProcessArgument () - Initializing default screens
winInitializeDefaultScreens () - w 1024 h 768
_XSERVTransmkdir: Owner of /tmp/.X11-unix should be set to root
winDetectSupportedEngines () - Windows 95/98/Me
winDetectSupportedEngines () - DirectDraw installed
winDetectSupportedEngines () - DirectDraw4 installed
winDetectSupportedEngines () - Returning, supported engines 00000017
winSetEngine () - Using Shadow DirectDraw NonLocking
winAdjustVideoModeShadowDDNL () - Using Windows display depth of 16 bits per pixel
winAllocateFBShadowDDNL () - Not changing video mode
winAllocateFBShadowDDNL () - lPitch: 2048
winInitVisualsShadowDDNL () - Masks 0000f800 000007e0 0000001f BPRGB 6 d 16
winLayerCreate () - dwDepth 16
winRandRInit ()
winCreateDefColormap () - Deferring to fbCreateDefColormap ()
winScreenInit () - returning

---------------------------------------------------------

Harold Hunt wrote:

Lionel,

Is there any particular reason why you're using the Shadow DirectDraw engine
instead of the Shadow DirectDraw Non-Locking engine?  Are you passing a
`-engine 2' parameter?

You're platform, NT/2000, should allow you to use ShadowDDNL if you have NT
4.0 SP3+.

What's going on here?

Harold







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