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Re: opengl issue
- From: Dominik Szczerba <domi at vision dot ee dot ethz dot ch>
- To: Brian Ford <ford at vss dot fsi dot com>
- Cc: cygwin-xfree at cygwin dot com, alexander dot gottwald at s1999 dot tu-chemnitz dot de
- Date: Wed, 25 Jun 2003 08:49:40 +0200
- Subject: Re: opengl issue
- Organization: ETH
- References: <Pine.GSO.4.56.0306241057240.15881@eos>
- Reply-to: cygwin-xfree at cygwin dot com
> However, if you compile and link using -lglut32 -lglu32 -lopengl32, you
Aaaaaargg, I was here, I noticed that X11 quitted fullscreen and opened
a normal Windoze window, I should have realized it is hardware accel.
But what made me confused is glxgears, which was giving me low fps
values. I should have noticed that glxgears doesnt open Windoze window.
So glxgears birnary apparently uses -lGLU -lGL. I was looking for a
source code of glxgears to compile it myself, but I didnt find it.
> It is on the todo list, but most developers lack the knowledge of how
to integrate it.
No, I'm fine, I dont need it and I wouldnt bother. Please dont take away
posibility to link against windows opengl/glut drivers.
I would only emphasize the issue in the docs, I read about opengl32 but
it was not emphasized enough for me.
thanks a lot!
Dominik
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Dominik Szczerba, Dr.
BIWI/CO-ME, ETZ F85
ETH, Gloriastr. 35
CH-8092 Zurich
http://www.vision.ee.ethz.ch/~domi
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ii swear i never use vi^[:wqZZ
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