On 20/03/2014 08:41, Linda Walsh wrote:
When I try to run glxgears locally, it displays the initial gears,
but now they are just frozen. It doesn't work remotely, either,
which was what I tried initially. It *used* to work -- remotely
at 20-30 frames/second (as measured by fraps).
Interestingly enough, I get a glx window, -- fraps will display
30 (the right number for my screen refresh rate), in the right corner
of the glxgears window... but the gears don't move.
Thanks for pointing out this issue.
I think that currently glxgears doesn't work very well with the combination of
indirect rendering and vsync-limited buffer swapping, so you are getting 30
fps, but they aren't useful frames.