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Re: DirectX8/DirectInput + cygwin
Peter Puck has already made bindings for Direct X 8. The site appears to
be down at the moment, but if you google for
dx8 "Peter Puck"
you can probably find them, I believe these are MingW bindings, but they
work fine with cygwin.
Contrary to popular belief you can use the COM/C++ bindings. Gcc's
default way of doing thunking is different than visual C's, but if you
use the compiler option -fvtable-thunks it uses the vtable method. Due
to this being a ABI change, you will need to build all your source files
with this. This obviously does not fix the name mangling
incompatibilities with Visual C, but on a COM interface such as DX, this
does not matter.
The biggest problem you will have are with DirectShow, and the D3DX
DirectShow (or whatever it is called these days) has a C++ interface to
it, and as such will only work with visual C's mangling scheme. So no
With D3DX, the problem is that the libraries are statically linked, and
use Visual C++'s name mangling scheme for most of the internal symbols.
This leaves them somewhat useless for any compiler rather than Visual C.
There are 2 solutions to this.
- don't use them, they are convenient, but not essential to DX programming.
- Make a wrapper DLL for them with visual C. I believe someone has
already done this to enable them to use the librarys in Borland C. A
google search should yield some answers.
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