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Re: GDB in C++


On Sat, Jun 30, 2007 at 07:56:32AM -0700, Michael Eager wrote:
> That said, when I read and step through GDB code I see
> significant portions which are clearly written in a way
> which attempts to emulate classes, objects, and both
> data and member encapsulation.
> 
> I also see some flaws in this emulation, some of which
> affect performance, others which affect logic.  There
> are also places where the encapsulation is broken.  All of
> this makes debugging more difficult.

I've seen this complain from at least three different people.

I'm in favor of switching to C++.  I'm not going to argue about it if
others disagree, but I'll offer to do most of the work if the
consensus is positive.

-- 
Daniel Jacobowitz
CodeSourcery


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