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> In these days of multimedia, when user interfaces tends to be fancier > and fancier, real-time performance gets more and more important. > > Just look at how many Java-applets which displays animations on the > net. How is Guile going to compete with that if animations are > intermittently stopped due to GC? (I know what I'm talking about > because I've tried to implement games in Guile. :) I agree that GC has to be made faster but those dancing Duke Java animations also run on top of a garbage collector. I think that it's not conservative though I haven't seen it's internals (has anyone had experience with C extensions to Java and how they cooperate with the GC, does Java have stack-top difficulties?) - Tel