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Re: mod_guile design problems
Maciej Stachowiak <mstachow@viewlogic.com> writes:
> Greg Badros wrote:
> >
> > forcer <forcer@mindless.com> writes:
> >
> > > Hmm.
> > > How about a "Shared Memory Environment" guile environment type
> >
> > This would be super cool for writing Scwm modules, too-- I'd been
> > dreaming about this for a while, but it seems pretty hard, but the
> > payoff is great: modules could still be written in Scheme, still have
> > access to Scwm's data structures, but execute asynchronously in a
> > pre-emptively scheduled second process (a bit nicer than the cooperative
> > threads that Guile already has) that can crash and burn without killing
> > the window manager.
Having the whole SCWM top level environment in shared memory
would be overkill, imho. But communicating over this could be
done.
> It seems to me that this model is not much better than pre-emptive OS-level
> threads, but much more complex to implement*. A process that can scribble
> into the Guile memory space can definitely screw it over pretty bad,
> whether it is in the same process or not.
Only if you share all environments.
My idea was to have one environment type that uses shared memory,
as a sort-of Scheme abstraction for shared memory. Would be nice
nontheless, for this purpose.
-forcer
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