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Client/server: out of sync
- To: Xconq Mailing List <xconq7@cygnus.com>
- Subject: Client/server: out of sync
- From: Jan Jona Javorsek <jan.javorsek@guest.arnes.si>
- Date: Mon, 2 Nov 1998 11:41:26 +0100 (MET)
How does Xconq do when the game gets out of sync? Is there any resyncing
mechanism? Is one planned?
I think QuakeWorld has an interesting approach, making the master the
ruler of all so that clients can be seamlessly (or not so) resynced when
needed.
Jan