This is the mail archive of the xconq7@sourceware.cygnus.com mailing list for the Xconq project.


Index Nav: [Date Index] [Subject Index] [Author Index] [Thread Index]
Message Nav: [Date Prev] [Date Next] [Thread Prev] [Thread Next]

Re: Supply


> >Supply Rules Draft #2
> 
>   Seems pretty well thought out; however, one thing that strikes
> me is that it assumes supply is voluntary.  While this generally 
> works for more modern settings, it is not a good assumption for 
> earlier ones, where "supply" may involve ransacking local villages.
> (And even some relatively modern settings have this as an issue;
> German WWII campaign into Russia comes to mind, and many of the
> current "low-intensity conflicts" around the globe.)

Your concerns are valid. Will have to think about this later. Should
resolve foraging after supply is completed? After all, units won't know
if they need to forage until after supplies have been distributed.

As for a WWII scenario, why can't e.g. Germans on a rampage in Ukraine
capture the Ukrainian villages and then use them as sources of supply?
Once the tide turns, the Soviets recapture them and they revert to their
original role as Soviet supply sources.

-- 
Sami Perttu                       "Flower chase the sunshine"
perttu@cc.helsinki.fi


Index Nav: [Date Index] [Subject Index] [Author Index] [Thread Index]
Message Nav: [Date Prev] [Date Next] [Thread Prev] [Thread Next]