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Re: Some proposals to implement *sieges*


On 24 Apr 1998, Massimo Campostrini wrote:

> We seem to have (at least) three ways to force surrender:
> (1) damage        (2) starve        (3) surround/block
IMHO add (4) subversion

(4) :) historically correct  too, after intitiating a siege the inhabitants
were bombarded with corpses of animals and humans to reduce morale and spread
illness.... combined with agitation factors introduced into the place it was a
quite effective way to drastically reduce siege-duration....

But then another complication jumps into my mind: actually we speak of
weakening a place through siege, but whats  with the attacants? May i remember
that lots of sieges ended in catastrophes due to illness and broken supply
routes in the assieging camp? But this is surely easily implementable with
material consumption that can't be resupplied automaticly (from terrain) if in
adverse terrain. 

 
ciao
bboett
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