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Re: Some proposals to implement *sieges*
- To: xconq7@cygnus.com
- Subject: Re: Some proposals to implement *sieges*
- From: Bruno Boettcher <bboett@yoda.u-strasbg.fr>
- Date: Wed, 22 Apr 1998 16:59:59 +0200 (MET DST)
On Wed, 22 Apr 1998, Keir Novik wrote:
> > what about morale reduction over time? modulated by the size of the city
> > perhaps? thus the longer a siege lasts, the higher the chance of surrender?
>
> I still like the idea of involving materials. What if supply could only
yep, i wasn't infirming that one, it was thought for material-less games
principally...
> move through neutral or controlled hexes? Then a siege could be declared
> by cutting enemy supply lines.
then you have to control all hexes around a place... but then natural
protections should be taken into consideration such as water, sharp
denivelation etc.....
BTW do units standing on top of a hill get advantage over those attacking
from the foot of that hill?
and what about the from me so beloved building of roads ? ;)
ciao
bboett
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