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Re: Some proposals to implement *sieges*
- To: Bruno Boettcher <bboett@yoda.u-strasbg.fr>
- Subject: Re: Some proposals to implement *sieges*
- From: Keir Novik <ken21@cam.ac.uk>
- Date: Wed, 22 Apr 1998 14:00:15 +0100 (BST)
- cc: Stan Shebs <shebs@cygnus.com>, campo@mailbox.difi.unipi.it, xconq7@cygnus.com
> > I like this too, at least the concept. The requirement for materials is
> > not ideal, one could imagine material-less games that would still want
> > to have sieges.
> what about morale reduction over time? modulated by the size of the city
> perhaps? thus the longer a siege lasts, the higher the chance of surrender?
I still like the idea of involving materials. What if supply could only
move through neutral or controlled hexes? Then a siege could be declared
by cutting enemy supply lines.
- Keir