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Re: Some proposals to implement *sieges*


> > I like this too, at least the concept.  The requirement for materials is
> > not ideal, one could imagine material-less games that would still want
> > to have sieges.
> what about morale reduction over time? modulated by the size of the city
> perhaps? thus the longer a siege lasts, the higher the chance of surrender?

I still like the idea of involving materials.  What if supply could only
move through neutral or controlled hexes?  Then a siege could be declared
by cutting enemy supply lines.

 - Keir



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