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Re: Thoughts on the standard game
- To: Stan Shebs <shebs@cygnus.com>
- Subject: Re: Thoughts on the standard game
- From: Keir Novik <ken21@cam.ac.uk>
- Date: Wed, 18 Mar 1998 13:55:39 +0000 (GMT)
- cc: xconq7@cygnus.com
- Reply-To: Keir Novik <ken21@cam.ac.uk>
> I've not considered this to be a problem that needed solving, but I
> suppose if some clever person used subs as a sort of chain of secret
> supply points for aircrafts, the victim of this strategy would be mad
> that the game allowed this... I don't think it can be solved using the
> current tables.
>
> This and other situations really call for three-dimensional tables,
> which would be a big pain to add and space-hungry besides. Alas,
> two-dimensional tables will never have the same degree of
> adjustability, so it will have to be done somehow.
What about keeping the current two-dimensional tables, but adding
special rules for occupants? E.g.
- UnitTypeProperty: `occupant-resupply' T/F
When true, supplies can always be transferred from a transport to
its occupants, regardless of in-length and out-length. Default:
false.
However, I think the best solution is to use altitude. Aircraft should be
required to have positive altitude, and supply should only be allowed
between units at the same altitude.
(table altitude-min
(aircraft t* 1)
)
(table altitude-max
(aircraft t* 1000)
)
I gather this is not yet implemented, as hitting the + and - keys doesn't
do anything for me (X11).
> Your 2nd armor misses the Siamese town Upper Stepney.
> (and destroys occupant the Siamese 1st fighter!)
> (and destroys occupant the Siamese 4th infantry!)
> (and destroys occupant the Siamese 5th infantry!)
> The Siamese town Upper Stepney throws back your 2nd armor!
>
> It's obvious to me that it's a mistake to leave anything in a place
> that might be attacked. This problem appears to be that misses on the
> town attack *all* the units inside. How can we get around this?
>
> Hmmm. There is an element of realism here - a real-life attack could
> very well clobber the airport or a barracks while leaving the city
> center relatively untouched.
Yes, but a single bomb won't strike *all* the airports and barracks
simultaneously. That is my main objection. I also don't like that it
matters where you click on the city icon (X11 anyways) -- if you click
where the occupants would be displayed (if you could see them) then you
attack the occupants, otherwise you attack the city itself.
- Keir