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Re: Xconq module redesign, which games work? damage dice specs,tanker refueling



   Date: Sat, 11 Sep 1999 11:02:17 +0100
   From: Hans Ronne <hronne@2.sbbs.se>

   [...] a unit which is sitting in a transport inside
   another
   unit (i.e. a base or a city) is unable to resupply either from the city's or
   from the transport's supply. The transport will therefore sit forever in
   the city waiting for its occupant to complete its futile resupply task. I have
   seen this happen both with bombers carrying infantry in the standard game
   and with fleets carrying troops in the ww2 games. I am looking into possible
   fixes. One fix that works is to force units that get a resupply task to leave
   their transport if inside another transport, but it would of course be better
   to make the resupply code itself work as expected for units inside other
   units.

Well, there's that big hairy 4-level occupant recursion macro you
defined, seems like just the ticket for this!

Sometime in the future it might be worthwhile to have an extra
refueling cost for occupants, but that seems pretty arcane, so there's
no reason not to always resupply occupants of occupants etc.

								Stan

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