This is the mail archive of the
xconq7@sourceware.cygnus.com
mailing list for the Xconq project.
Re: Game customization
- To: Stan Shebs <shebs at cygnus dot com>
- Subject: Re: Game customization
- From: Bruno Boettcher <bboett at erm1 dot u-strasbg dot fr>
- Date: Thu, 7 Oct 1999 20:22:06 +0200
- Cc: hronne at 2 dot sbbs dot se, bboett at erm1 dot u-strasbg dot fr, xconq7 at sourceware dot cygnus dot com
- References: <l03130300b42022fbb4ac@[212.112.1.248]> <199910060326.UAA29138@andros.cygnus.com>
- Reply-To: bboett at erm1 dot u-strasbg dot fr
> Another reason why independent units should be handled in the kernel;
> the mplayer code isn't designed to make its units fight each other.
>
BTW why not?
> Yes, there is a side mask that is an integer. It could be turned into a
> small array or struct, but there are many iterations over sides that
> assume there are only a few sides in a game.
since machine get more and more powerful, is such a limitation still useful?
> The tricky part is to set the motivations correctly. Each barbarian
> horde should consist of a number of mobile units, some with a
> relatively high rate of construction, and all with stacking limits,
> representing grazing requirements. One could also make some kinds of
> terrain result in slow starvation, while others are healthier. So
migration also was the result of populations growing and thus exceeding the
terrain capabilities...
> population pressure forces the barbarians to spread out while looking
> for good places to live. Because they're on sides, each horde can
> spread out in a semi-organized fashion, contending either with each
> other or with Romans, whoever is in the way. You could have different
> unit types to get different speeds and "fiercenesses" of hordes.
fine idea :)
> Although it would be amusing to introduce some sort of random side
> generation during a game, it's probably not necessary; 30 barbarian
> hordes, each with from 10-100 units, would be quite a handful for even
> the best Roman general. It would be especially nasty if the
> barbarians got combat experience bonuses from fighting, so just
> waiting for them to trash each other would be a losing strategy...
yeah quite realistic solution
--
ciao bboett
==============================================================
bboett@earthling.net
http://inforezo.u-strasbg.fr/~bboett http://erm1.u-strasbg.fr/~bboett
===============================================================
the total amount of intelligence on earth is constant.
human population is growing....