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Re: Saving Games in Xconq


 
> In the "Nethack" model, you create your working state from a file,
> modify by playing, then when you save, the game exits immediately.
yeah a real pain.....

> now allows you to play from copies of a saved game (although an
> ascension doesn't impress anybody if you did this), as do commercial
the applause from thirds doesn't mean nothing to me in this case, all i want
is to play and not be forced to stall nearly indefinitely on a certain
level....
beeing able to play the same scenario from different ways is very useful in my
view...
> 
> So that suggests to me that Xconq should switch to the document model,
i second this!

> save to different filenames at any time also.  One problem with this
> approach is that it renders the scoreboard semi-meanyngless - if a
was  it for me anyway.... ;)

 do not know for you, but the motivation to play games (even as different as
nethack and xconq)  of this sort is the playing pleasure, and not achieving a
certain score.... (which on any case doesn't mean anithing to me anyway, since
how could a playing action be really qualitatively noted???)

> 								Stan
-- 
ciao bboett
==============================================================
bboett@earthling.net
http://inforezo.u-strasbg.fr/~bboett http://erm1.u-strasbg.fr/~bboett
===============================================================
the total amount of intelligence on earth is constant.
human population is growing....

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