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Re: Saving Games in Xconq
- To: Stan Shebs <shebs at cygnus dot com>
- Subject: Re: Saving Games in Xconq
- From: Bruno Boettcher <bboett at erm1 dot u-strasbg dot fr>
- Date: Thu, 11 Nov 1999 21:28:35 +0100
- Cc: xconq7 at sourceware dot cygnus dot com
- References: <199911110459.UAA28575@andros.cygnus.com>
- Reply-To: bboett at erm1 dot u-strasbg dot fr
> In the "Nethack" model, you create your working state from a file,
> modify by playing, then when you save, the game exits immediately.
yeah a real pain.....
> now allows you to play from copies of a saved game (although an
> ascension doesn't impress anybody if you did this), as do commercial
the applause from thirds doesn't mean nothing to me in this case, all i want
is to play and not be forced to stall nearly indefinitely on a certain
level....
beeing able to play the same scenario from different ways is very useful in my
view...
>
> So that suggests to me that Xconq should switch to the document model,
i second this!
> save to different filenames at any time also. One problem with this
> approach is that it renders the scoreboard semi-meanyngless - if a
was it for me anyway.... ;)
do not know for you, but the motivation to play games (even as different as
nethack and xconq) of this sort is the playing pleasure, and not achieving a
certain score.... (which on any case doesn't mean anithing to me anyway, since
how could a playing action be really qualitatively noted???)
> Stan
--
ciao bboett
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http://inforezo.u-strasbg.fr/~bboett http://erm1.u-strasbg.fr/~bboett
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