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Re: Saving Games in Xconq
- To: bboett at erm1 dot u-strasbg dot fr
- Subject: Re: Saving Games in Xconq
- From: Stan Shebs <shebs at cygnus dot com>
- Date: Fri, 12 Nov 1999 05:52:51 -0800
- CC: xconq7 at sourceware dot cygnus dot com
Date: Thu, 11 Nov 1999 21:28:35 +0100
From: Bruno Boettcher <bboett@erm1.u-strasbg.fr>
do not know for you, but the motivation to play games (even as different as
nethack and xconq) of this sort is the playing pleasure, and not achieving a
certain score.... (which on any case doesn't mean anithing to me anyway, since
how could a playing action be really qualitatively noted???)
Even without a scoreboard, Xconq has a notion of winning and losing,
so it's not just a "software toy" a la SimCity. If you had a group of
players, and you wanted to know how to handicap when playing against
somebody in the group, you'd want to know something about their won/lost
record. In fact, I've thought about setting up some sort of chess-like
rating system for some of the game designs...
Stan