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Re: What to do with Xconq


Hi Stan,

Please forgive me if I'm making a comment about a "problem"
that is no longer a problem.

Actually, for me the biggest turn-on about the game was the fact
that I could battle other humans, without having to worry about
managing little cardboard/plastic pieces or rolling dice and such.
My fondest memories of xconq come from my first days playing it in
our department lab when, from the other side of the workbench, you
hear one of your opponents exclaim, "You son of a bitch, you blew
up my battleship!"  B-)  (Or, better yet, just a plain "Aaaaaugh!!")

This is one of the big problems I see with xconq -- it's hard to
assemble a group of interested people (especially if you're trying
to do this at the job site B-).  Most of the people I talk to say
"Oh, this is too hard" and don't even bother trying.  But I think
there are a fair number of them out on the net, and one can probably
find more than a few of them at any given moment.

Theoretically, there's plenty of software support for multi-player
xconq over a network.  But is there support for assembling those
players together?  Xpilot evolved a central clearing house of sites
with running servers, so that one could log in to an arbitrary game
through the network (assuming that outside people were not locked
out).  Actually, I was surprised when I first ran that version,
then started play-testing it, and saw another person from U Mich
logged in and kicking my butt!  B-)

On the other hand, I'm not sure this would necessarily solve the
problem of "lack of new interest/blood," since us old-timers would
be even less inclined to recruit new people to playing xconq ....

				Bob Carragher

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