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Re: What to do with Xconq
- To: xconq7 at sourceware dot cygnus dot com
- Subject: Re: What to do with Xconq
- From: bob at fla dot fujitsu dot com (Bob Carragher)
- Date: Fri, 04 Feb 2000 18:37:43 -0800
- Reply-To: bob at fla dot fujitsu dot com (Bob Carragher)
shebs@shebs.cnchost.com sez:
> Speaking of deathmatches, I wonder if one could do a module that
> downplays the amassing of forces, so nobody wins by sheer weight
> of steamroller? What would the standard game be like if, say,
> each player could have at most 40-50 units? (GDL already allows
> for setting such a limit)
This might work on small maps, but for large maps it can become
difficult unless you have a well-defined goal that is achievable
with those 40-50 units (e.g. destroy the opponent's capital before
time runs out).
> Actually, one of the bonuses of the metaserver is that it acts as
> a sort of permanent floating advertisement. Give it a web page
> that can be bookmarked, people can get in and be playing in just a
> few minutes - suitable for lunch hour games...
^^^^^^^^^^^^^^^^
This is definitely an intriguing idea!
Bob