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Re: Movement commands
- To: xconq7 at sourceware dot cygnus dot com
- Subject: Re: Movement commands
- From: bob at fla dot fujitsu dot com (Bob Carragher)
- Date: Thu, 29 Jun 2000 14:34:50 -0700
- Reply-To: bob at fla dot fujitsu dot com (Bob Carragher)
Bob-> > I recently downloaded and installed version 7.3. As this was
Bob-> > the first version since 5.3 (!!) that I really playtested, I
Bob-> > was surprised to see all the (positive) differences!
Bob->
Bob-> Released from our fallout shelter after 30 years, were we? :-)
All them nuclear bombs suddenly going off in that last game ....
Bob-> > There
Bob-> > was one point that caught me off guard, and I'm wondering if
Bob-> > perhaps I'm doing something wrong. In that old, old version,
Bob-> > when one went into "examine mode(?)" (by pressing "z"), one
Bob-> > could examine sectors near the last focus point by using the
Bob-> > movement keys (y, u, l, etc.) as well as the mouse. Now it
Bob-> > appears that that is no longer the case. In particular, if
Bob-> > a unit with non-zero ACP was the previous focus, then it
Bob-> > actually moves!!! Am I missing something obvious?
Bob->
Bob-> Yes, this is all deliberate. The mouseover line displays all
Bob-> the information that the old click-on-empty-cell behavior got
Bob-> you, and the code had to have a bunch of weird special cases
Bob-> to handle the possibility that a location was selected, but
Bob-> that nothing was in it.
I think I understand. I was quite used to the old method of
using the keyboard for most nearby activities (as mousing was
often a sure way to a sore wrist), and so was surprised by
this different behavior.
Bob