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Re: "Smart" movement


Keir Novik wrote:
> 
> On Mon, 10 Jul 2000, Stan Shebs wrote:
> 
> > The move-to task will fail if the final destination cell has a unit that
> > cannot be attacked (if enemy) or entered.  Alas, there is no comment
> > explaining why, although there may be some bizarre case where you really
> > want the unit to wake up and make the player decide explicitly what to
> > do.
> 
> I vote to remove this behaviour, unless anyone can come up with a good
> reason why it should remain.

I just committed the change to CVS, seemed to be very sensible in
testing.  Also took out the auto-attack behavior, since it should
be player-controlled somehow.

(Alas, when I tested with panzer, new and different view bugs
cropped up... :-( )

Stan

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