This is the mail archive of the
xconq7@sources.redhat.com
mailing list for the Xconq project.
Re: [Fwd: Re: XConq playable intermittently?]
- To: Keir Novik <K dot E dot Novik at qmw dot ac dot uk>
- Subject: Re: [Fwd: Re: XConq playable intermittently?]
- From: Hans Ronne <hronne at pp dot sbbs dot se>
- Date: Thu, 10 Aug 2000 19:45:19 +0100
- Cc: xconq7 at sources dot redhat dot com
- References: <397F082A.C50CD216@shebs.cnchost.com>
>On Wed, 26 Jul 2000, Stan Shebs wrote:
>
>> I've been thinking about how to reduce the influence of production
>> capability overall, perhaps by adding some sort of "overhead penalty",
>> or limiting the total number of units a side can have at any one time.
>
>What about allowing a global material like "money", and have units cost a
>certain amount each turn? Units that aren't paid could vanish or refuse
>to act.
>
> - KN
Excellent idea. And we already have global materials, BTW. Just put:
(add money treasury true)
in the game file. So it should be easy to implement.
Hans
Hans Ronne
hronne@pp.sbbs.se