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Re: [Fwd: Re: XConq playable intermittently?]


>On Wed, 26 Jul 2000, Stan Shebs wrote:
>
>> I've been thinking about how to reduce the influence of production
>> capability overall, perhaps by adding some sort of "overhead penalty",
>> or limiting the total number of units a side can have at any one time.
>
>What about allowing a global material like "money", and have units cost a
>certain amount each turn?  Units that aren't paid could vanish or refuse
>to act.
>
> - KN

Excellent idea. And we already have global materials, BTW. Just put:

(add money treasury true)

in the game file. So it should be easy to implement.

Hans

Hans Ronne

hronne@pp.sbbs.se



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