This is the mail archive of the
xconq7@sources.redhat.com
mailing list for the Xconq project.
Re: Cancel plans on revolt
- To: Jim Kingdon <kingdon at panix dot com>
- Subject: Re: Cancel plans on revolt
- From: Stan Shebs <shebs at shebs dot cnchost dot com>
- Date: Mon, 02 Oct 2000 08:34:05 -0700
- CC: xconq7 at sources dot redhat dot com
- References: <200010020531.BAA15532@panix6.panix.com>
- Reply-To: shebs at shebs dot cnchost dot com
Jim Kingdon wrote:
>
> One annoying feature of the standard game is that when one of the
> computer's units revolts to your side, it has a mind of its own (more
> specifically it has a plan like "offensive" and it will produce units
> according to its own notions rather than being passive.
Good catch! Yes, the plan should be reset.
> The enclosed patch fixes that. I tested the case above and the case
> in which the unit revolts from one computer polayer to another; both
> seemed to work.
Actually, I think we need to run init_unit_plan to clear the whole
plan; otherwise properties like aicontrol, formation, etc, are left
untouched, with interesting, if undesired, consequences...
Stan