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Re: AI in Old Empire
- To: "Eric R. Smith" <ersmith at hfx dot andara dot com>
- Subject: Re: AI in Old Empire
- From: Stan Shebs <shebs at shebs dot cnchost dot com>
- Date: Wed, 06 Dec 2000 22:29:34 -0800
- CC: xconq7 at sources dot redhat dot com
- References: <3A2F008D.2EE0E02F@hfx.andara.com>
- Reply-To: shebs at shebs dot cnchost dot com
"Eric R. Smith" wrote:
>
> I just tried a game of "Old Empire" with a very recent CVS checkout of
> xconq.
> The AI just sat there -- it didn't try to conquer any cities (even
> though
> there were some empty independent ones next to its starting position)
> and seemed not to build any exploration units -- no ships or planes.
Just tried it myself, it's pretty comical. I just set my own side
to be played by the mplayer and watched the armies quiver between
"hitting" and "capturing" while not doing either. After a couple
hundred turns the city built some ships and did a creditable job
of exploring, while at the same time - you guessed it! - the armies
continued to quiver. Eventually one of them captured a city,
presumably by accident, and so we now two cities building armies,
all of whom - you guessed it again! - continued to quiver.
An interesting bug, probably not too hard to fix...
Stan