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Re: continued oddity in Russian Revolution
- To: Ari Rabkin <asrabkin at twcny dot rr dot com>
- Subject: Re: continued oddity in Russian Revolution
- From: Stan Shebs <shebs at shebs dot cnchost dot com>
- Date: Mon, 01 Jan 2001 20:24:46 -0800
- CC: xconq7 at sources dot redhat dot com
- References: <B676B50E.46D2%asrabkin@twcny.rr.com>
- Reply-To: shebs at shebs dot cnchost dot com
Ari Rabkin wrote:
>
> In the russian revolution game, production still is broken.
> Seems like almost ever turn, some city will go into rapid-fire production,
> producing zillions of units per turn. This is city-based--after cranking
> out 3 infantrys, the city can be used to make a pair of fleets. I belive it
> only strikes one city per turn. And I think only human-controlled cities.
> This bug is a terrible pity, it ruins what would otherwise be one of the
> best scenarios.
This is pretty weird! I can't even think of any code that could
cause that kind of behavior. If you can save a game right around
the time it is happening, that would be very helpful to take a look at.
Stan