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Re: continued oddity in Russian Revolution


Ari Rabkin wrote:
> 
>     In the russian revolution game, production still is broken.
> Seems like almost ever turn, some city will go into rapid-fire production,
> producing zillions of units per turn.  This is city-based--after cranking
> out 3 infantrys, the city can be used to make a pair of fleets. I belive it
> only strikes one city per turn.  And I think only human-controlled cities.
> This bug is a terrible pity, it ruins what would otherwise be one of the
> best scenarios.

This is pretty weird!  I can't even think of any code that could
cause that kind of behavior.  If you can save a game right around
the time it is happening, that would be very helpful to take a look at.

Stan

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