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"Ice-Age". Cool variant of the standard game.


Hello!

I've created a very simple mod to the standard.g game.  The mod is a new variant which changes the
distribution of terrain types in the game.  There is as much water as before, but most of the land
is covered by... ICE!  Only smaller areas at the shores are terrain permitting dwellings and
ground units.

The intresting thing with this variant is that it instead of weakening ships and aircraft and
strengthen armor manage to do the opposite: even when playing against the computer player, the
standard variant of building just troop transports, armor and some bombers/infantry for remote
assaults just won't work!  You must get some coverage of the sea and the air, as the land isn't an
option to move those armors (and larger numbers of infantries) from one side of the continent to
the other.

The overall claustrophobic feeling when managing those infantries and armors were quite
surprising.  They really ARE stuck in a cold, hostile environment where only about 7% of the hexes
are available for them to be in.

Put these lines into the "standard.g" file between two other variants and then you can select
"Ice-Age".

------8<----------8<----------8<----------8<----
    ("Ice-Age" ice-age
      "Generate a world that has normal amounts of water but almost all land is ice."
      (true
        (add swamp alt-percentile-min 69)
        (add swamp alt-percentile-max 70)
        (add (desert plains forest) alt-percentile-max 74)
	(add mountains alt-percentile-min 74)
	(add mountains alt-percentile-max 78)
	(add ice alt-percentile-min 78)
	(add ice alt-percentile-max 100)
        ))
------8<----------8<----------8<----------8<----

Hope you found it intresting and worth my hype :-).

Another intresting variant would be to have all land but make half or even more of it ice!  That
would make for a scenario where the bomber/infantry combo is critical for success!!

Best regards

/IlvJa

=====
(Jakob Ilves) <illvilja@yahoo.com>
{http://www.geocities.com/illvilja}

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