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Re: advances.g production rate


>Here are my changes to slow down production in advances.g (as
>discussed on this list in recent weeks).  It isn't the be-all and
>end-all patch, but I have played it and it seems to help.
>
>I'd suggest checking this in and we can play with it more later.  But
>I thought I should ask first...

Seems fine!

So now we have to teach the AI that some units are more expensive.
Production cost doesn't factor into unit worth right now ...

Hans

Hans Ronne

hronne@pp.sbbs.se



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