This is the mail archive of the
xconq7@sources.redhat.com
mailing list for the Xconq project.
Re: Questions about some modules
- To: Jim Kingdon <kingdon at panix dot com>
- Subject: Re: Questions about some modules
- From: Colin Howell <chowell at redhat dot com>
- Date: Wed, 18 Apr 2001 13:18:36 -0700 (PDT)
- Cc: Laurent Duperval <lduperval at microcelli5 dot com>, xconq7 at sources dot redhat dot com
- References: <987604133.12053.ezmlm@sources.redhat.com><200104181718.NAA25918@panix2.panix.com>
Jim Kingdon writes:
>
> > For example, how do you fortify units?
>
> Uh, in advances.g you build a "stockade" or "city walls" unit inside
> the city unit. Not sure if that is the same as fortify in CivII, as I
> haven't played CivII.
In CivII, "fortifying" a unit means to have it set up a stationary
defensive posture. Think of a Roman legion constructing a fortified
camp. A fortified unit has 50% greater defensive strength than
normal. It takes one turn to fortify a unit, and the unit cannot move
while fortified; moving the unit automatically cancels the fortified
status. A unit can fortify anywhere: in ordinary terrain, inside a
fortress, or inside a city (which may or may not have walls). The 50%
defensive bonus always applies regardless of where the unit fortifies.
> > Something else I'd like to know: is someone working on a Conquer module?
> > Something based on the Conquer game by Adam Bryant and Ed barlow.
>
> Not that I've heard of....
That seems a bit ironic. Isn't the name "xconq" derived from Conquer?