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Re: General concepts questions
- To: XConq Mailing List <xconq7 at sources dot redhat dot com>
- Subject: Re: General concepts questions
- From: Laurent Duperval <lduperval at microcelli5 dot com>
- Date: Tue, 24 Apr 2001 14:17:03 -0400 (EDT)
On 24 Apr, Hans Ronne wrote:
> Some other units are even less useful since they don't do anything. One
> example are the corvees and caravans in advances.g. You will find that the
> AI only builds them if you are playing with a non-visible world, where they
> at least can be used for exploration. My intention was that these units
> should do useful things eventually, when the necessary kernel code is in
> place. Another example of useless units are most city improvements and all
> wonders in the CivII game. Again, the kernel code remains to be written.
>
Ok, that explains a lot of stuff. So I'll stop trying to look so hard. :-)
> So to sum it up, there is plenty of room for improvements for those who
> wish to contribute, both in the kernel code and in individual games.
>
Indeed.
L
--
Laurent Duperval <mailto:lduperval@microcelli5.com>