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Re: Are cylindrical worlds not fully supported?
- To: xconq7 at sourceware dot cygnus dot com (XConq Mailing List)
- Subject: Re: Are cylindrical worlds not fully supported?
- From: dancebob at mindspring dot com (Bob Carragher)
- Date: Sat, 18 Aug 2001 01:31:24 -0700
- Reply-To: xconq7 at sourceware dot cygnus dot com (XConq Mailing List)
Hans Ronne <hronne@pp.sbbs.se> sez:
> It would mean a lot of work, which I think is better spent on
> the new SDL interface. I suggest you check out the latter if you haven't
> done that yet. It runs under Unix and MacOS right now, but a Windows
> version should not be too hard to make. A compiled Mac version is included
> in the xconq snapshot I mentioned earlier:
>
> http://w1.694.telia.com/~u69400018/xconq-010715.sit.bin
>
> The Unix version is easy to build from the CVS sources if you have SDL
> installed.
I see I have been away from the list for too long ....
Okay, I guess my next questions would be along the lines of
(a) has this been tested on Linux platforms, or should I
consider myself one of the beta testers, and (b) is there a
minimum SDL level I should use?
Building was, as you said, easy. Playing was another matter.
I discovered that one cannot use the GUI to launch the game,
as the global "sscreen" variable will be needed by function
popup_game_dialog(). However, sscreen is not available until
after launch_game() is invoked, and that occurs later.
Unfortunately, even if one skips the GUI (by supplying a game
option, such as "-v"), the program dies in get_grid_surface()
the very first time update_screen() is called. (The "format"
field of SDL_Surface variable, tmpsurf, looks corrupted.)
I am running on Linux 2.2.14, building with gcc 2.95.2, and
linking with SDL version 1.1.8. I can provide more details
if needed.
I hope this helps!
Bob