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Re: THE problem with xconq (long)



> I think the only way for xconq to survive is if some more people get
> involved in the project. That would at least encourage me to return to it.
> I'm not going to work on it alone. I'm not sure how to achieve this,
> though. Several people on this list have stated that they would start to
> work on one thing or another (Windows interface, ai code, even the network
> code) but nothing ever came out of it. I don't know what the problem is.
> Perhaps the learning curve is too steep. Or perhaps the people who enjoy
> playing xconq (presumably the people on this list) are not the same people
> that would enjoy hacking it. Maybe we should search for new xconq hackers
> in some other forum that is dedicated to game development? Any ideas are
> welcome.

xconq is a great and powerfull project, but with a low visibility, 
and the quality is good, but not enough to let hackers to join it. 

I had some minor project of improvements in though, and first, I 
wanted to play some games, but some surprising bugs appeared. 
For instance, there are trouble on cicular maps. And sometime, 
the system crash. 

I can propose and implement some improvements, but I can not 
sustain the system. And I have no motivation if the main bugs 
are not solved. You understand why ? What is the interest of 
improvements if nobody can or want play xconq ? 

a+
  manu


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