This is the mail archive of the
xconq7@sources.redhat.com
mailing list for the Xconq project.
Re: THE problem with xconq (long)
> I think the only way for xconq to survive is if some more people get
> involved in the project. That would at least encourage me to return to it.
> I'm not going to work on it alone. I'm not sure how to achieve this,
> though. Several people on this list have stated that they would start to
> work on one thing or another (Windows interface, ai code, even the network
> code) but nothing ever came out of it. I don't know what the problem is.
> Perhaps the learning curve is too steep. Or perhaps the people who enjoy
> playing xconq (presumably the people on this list) are not the same people
> that would enjoy hacking it. Maybe we should search for new xconq hackers
> in some other forum that is dedicated to game development? Any ideas are
> welcome.
xconq is a great and powerfull project, but with a low visibility,
and the quality is good, but not enough to let hackers to join it.
I had some minor project of improvements in though, and first, I
wanted to play some games, but some surprising bugs appeared.
For instance, there are trouble on cicular maps. And sometime,
the system crash.
I can propose and implement some improvements, but I can not
sustain the system. And I have no motivation if the main bugs
are not solved. You understand why ? What is the interest of
improvements if nobody can or want play xconq ?
a+
manu