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Re: Upgrade for "cave.g"


>I looked at the code for "The Cave of Wandering Death" and noticed that,
>according to the author, "It could be much elaborated."  So I tried
>elaborating on it.
>
>In my new version, multiple players are supported and can fight over
>control of the cave, sort of like in a typical "conquer the world"
>period (orc holes, nests, and pentagrams can be captured).  In addition,
>all items have properties that make them desirable (e.g. a ruby that
>shoots lightning), some of the monster definitions have been modified
>(e.g. elves move faster, imps can move through rock...), and the
>material definitions (food and water) actually work now.  I also changed
>most of the graphics; many images now are borrowed from the "Lord of the
>Rings" game.

Great job! I look forward to testing it.

>Is there a place for new games to be sent?  Should I send it to this
>list?

You can email stuff that should be checked in either to me or to Jim.

>By the way, does anyone here know who wrote the original "Cave of
>Wandering Death"?

If it doesn't say anything else, probably Stan. He wrote most of the games.

Hans

Hans Ronne

hronne@pp.sbbs.se



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