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Re: Play testing notes (CVS, 2002-03-10 version)
- From: Jim Kingdon <kingdon at panix dot com>
- To: hronne at pp dot sbbs dot se
- Cc: xconq7 at sources dot redhat dot com
- Date: Mon, 11 Mar 2002 12:03:44 -0500 (EST)
- Subject: Re: Play testing notes (CVS, 2002-03-10 version)
- References: <l03130300b8b218a5f878@[217.115.39.54]>
> Any idea what triggered the checksum errors this time?
I don't have any guesses.
> And did you get errors also if the ai was running either or both
> sides?
Didn't try that. I don't know when Bob and I (or another pair of
people) will get around to trying again, so I don't know if we'll get
a chance to try the experiment soon.
> I also wonder what you mean by "at some point". After 5 turns or 30
> turns?
Turn 13 for the first "Checksum changed 6835 -> 6832 when numdone ==
0" message.
> And did you play the game in sequential or non-sequential mode?
Non-sequential. We didn't try sequential.
> Was the one game you almost completed free of errors?
The one game which we completed (or "almost completed" as Bob says it)
was using xtconq.
> P.S. Those saved game files might be useful, if you could send them to me.
Bob has both of them, so hopefully he'll be sending them along
shortly.