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Re: CRT Combat Model (really long)


>> > [orc-holes and such get partially built and then not finished]
>>
>> This is a known bug. I fixed it at one point in the advanced unit build
>> code, by writing a special resume_build_task function. However, the fix was
>> lost later when this code was merged with the general build code.
>
>This happens a lot in the standard game with bases.
>
>It would be nice to fix - I wonder how much the AI in the standard
>game would extend its geographical reach by building bases.  I do
>realize that the selection of where to build a base would still be
>pretty haphazard, as build_depot_for_self isn't particularly
>sophisticated.

I will do that. But the network code comes first.

Hans

Hans Ronne

hronne@pp.sbbs.se



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