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RE: Mutilple maps?


>But currently, it's still the same map, just displayed at different
>scales.  I was more interested in taking a single hex on the strategic
>scale, and creatubg a bew 80x40 hex grid with different time and
>movement rates, possibly even rates entirely.  For example, in a game
>like galaxy, the master map would have stars, the tactical map would
>have a planetary system.  It wouldn't be practical to model planetary
>systems at stellar scales, you'd need millions of hexes.  In a D&D type
>game, you might have an outdoor scale to get from one dungeon to
>another, in addition to having multiple levels within a dungeon.  A true
>3 dimensional co-ordinate system would be nice for space based games, as
>well.

Agreed. It's sort of similiar to what Dave Dickey (Cordeval) suggested last
month in his posts about XCONQ battle editing. But it would certainly not
be a trivial thing to do.

Hans

Hans Ronne

hronne@pp.sbbs.se



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