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RE: Mutilple maps?
- From: "Stanley Sutton" <sutton at t-surf dot com>
- To: "Hans Ronne" <hronne at pp dot sbbs dot se>
- Cc: <xconq7 at sources dot redhat dot com>
- Date: Tue, 18 Jun 2002 07:55:21 -0500
- Subject: RE: Mutilple maps?
I agree, it won't be
easy or quick to do, as it will require a
lot of modification to the internal code, and probably
the GDL. And all the game scripts. Altough the last
two may not be neccessary. I need to get up to speed
on LISP. :-)
To help me understand the code I'm going to be changing, would
it be ok to add API documentation, such as doxygen, to the code
as I go through making changes? I think my first pass
at the coding changes will be to replace all the X and Y explict
references in the code with a location structure, and provide
an X and Y function to get the data out of the structure. If I
can replace everything with the sturcture without breaking anything,
then I can extend it by adding a Z and level element. Then add
the code to support it.
-----Original Message-----
From: Hans Ronne [mailto:hronne@pp.sbbs.se]
Sent: Tue 18-Jun-02 02:23
To: Stanley Sutton
Cc: xconq7@sources.redhat.com
Subject: RE: Mutilple maps?
>But currently, it's still the same map, just displayed at different
>scales. I was more interested in taking a single hex on the strategic
>scale, and creatubg a bew 80x40 hex grid with different time and
>movement rates, possibly even rates entirely. For example, in a game
>like galaxy, the master map would have stars, the tactical map would
>have a planetary system. It wouldn't be practical to model planetary
>systems at stellar scales, you'd need millions of hexes. In a D&D type
>game, you might have an outdoor scale to get from one dungeon to
>another, in addition to having multiple levels within a dungeon. A
true
>3 dimensional co-ordinate system would be nice for space based games,
as
>well.
Agreed. It's sort of similiar to what Dave Dickey (Cordeval) suggested
last
month in his posts about XCONQ battle editing. But it would certainly
not
be a trivial thing to do.
Hans
Hans Ronne
hronne@pp.sbbs.se