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Re: Thought process of a colonizer


On Sat, 2002-06-22 at 02:33, Hans Ronne wrote:
> There is a problem with letting all colonizers consider all visible cells
> every turn, though, and that is the CPU load. Even on a fast computer, this
> would slow down things to a crawl. That's why the colonizers now look only
> at the cell they are standing in. Possible, one could extend this to a
> small patch around the colonizer, but anything more than a handful of cells
> is going to spell trouble, particularly if all the stuff you propose also
> is added to the algorithm.

I didn't mean that it should run this whole thought-process every turn. 
I just thought that it should run it once, and as Stanley said, maybe it
should be re-run if some sort of a terrain alteration occurs (e.g. an
enemy nukes the spot where you planned to build).


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