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Re: Thought process of a colonizer
- From: Lincoln Peters <peters2000 at mindspring dot com>
- To: Hans Ronne <hronne at pp dot sbbs dot se>
- Cc: Xconq mailing list <xconq7 at sources dot redhat dot com>
- Date: 22 Jun 2002 14:15:48 -0700
- Subject: Re: Thought process of a colonizer
- References: <l03130302b939f23499f4@[217.115.39.211]>
On Sat, 2002-06-22 at 02:33, Hans Ronne wrote:
> There is a problem with letting all colonizers consider all visible cells
> every turn, though, and that is the CPU load. Even on a fast computer, this
> would slow down things to a crawl. That's why the colonizers now look only
> at the cell they are standing in. Possible, one could extend this to a
> small patch around the colonizer, but anything more than a handful of cells
> is going to spell trouble, particularly if all the stuff you propose also
> is added to the algorithm.
I didn't mean that it should run this whole thought-process every turn.
I just thought that it should run it once, and as Stanley said, maybe it
should be re-run if some sort of a terrain alteration occurs (e.g. an
enemy nukes the spot where you planned to build).