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New testing game
- From: Lincoln Peters <peters2000 at mindspring dot com>
- To: Xconq mailing list <xconq7 at sources dot redhat dot com>
- Date: 02 Aug 2002 10:38:32 -0700
- Subject: New testing game
I built a game module that should make it easier to test the new
facility code. It provides all the basics (an advanced/acp-independent
city and armies), plus one facility of every type that needs to be
considered (others might show up later, though).
I did run into some odd things when I ran it, however:
* How can a size 9 city consuming 9 units of food (1 per size),
receiving 9 units from the terrain, and with 20 granaries (each doubling
food production) and 20 farms (each adding 1 unit of food to production)
possibly be starving and losing population?!?
* Advanced units seem able to store an infinite amount of material if it
comes from the terrain, regardless of how much they're supposed to be
able to store. In this game, I once found I had a city with a capacity
of 1,000 units of fuel storing about 1,400 units of fuel. What's with
that?
* When set up according to the game design manual on the website,
facilities that are supposed to increase the number of cells used by an
advanced unit don't seem to work. Perhaps the manual is wrong?
* It looks to me like the effects of facilities
(occupant-multiply-production, et al.) kick in *before* the facilities
are completed. A granary should not affect production until it is
completed, right?