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Re: GUI bug in advances
- From: Jim Kingdon <kingdon at panix dot com>
- To: ssd at nevets dot oau dot org
- Cc: xconq7 at sources dot redhat dot com
- Date: Tue, 13 Aug 2002 00:53:29 -0400 (EDT)
- Subject: Re: GUI bug in advances
- References: <20020812232905.A982@nevets.oau.org>
> There is a bug that causes the display to be drawn wrong for
> cities near the edge of the map. I'm not sure if the bug is in
> the GUI itself, or in the advances game.
Yeah, that's an annoying one.
I assume there is some code somewhere which needs to check for
bigicons (Here's an example of what bigicons code looks like:
/* Adjust box size if big icons are used. */
if (g_bigicons()) {
if (uw == 8)
uw = uh = 11;
from draw_units in tkmap.c). But I'm not sure how to track down
where.
If my hypothesis is correct, it affects the advances game because
advances.g contains the line "(set bigicons true)"