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Re: Win2K crashing



Do you have a stack trace?  Or a Dr. Watson file?  It really does sound like a memory leak in the OS, which is really easy to do in Windows.  I'm not an expert in Win32, but I've done a little work in it.  I'm still trying to get a VC++ compile of the code to run, with several false starts so far.

 --- On Wed 10/30, Erik Jessen  wrote:
From: Erik Jessen [mailto: ejessen@adelphia.net]
To: 
     Cc: xconq7@sources.redhat.com
Date: Tue, 29 Oct 2002 21:30:10 -0800
Subject: Re: Win2K crashing

> Here's some additional data:
> In the game I'm designing, I'm just loading the map.  I have units
> defined,
> but none are on map,
> and I don't execute any turns.
> 
> So, it's in the simple creation of the map on the screen.
> 
> Erik
> ----- Original Message -----
> From: "Hans Ronne" 
> To: "Erik Jessen" 
> Cc: 
> Sent: Tuesday, October 29, 2002 9:24 AM
> Subject: Re: Win2K crashing
> 
> 
> > >I am seeing the following under Win2K:
> > >
> > >- I am starting/quitting Xconq multiple times, because I'm
> creating a
> game.
> > >- after a number of times, Xconq simply disappears when it should
> create
> the
> > >main window.
> > >   Nothing I do stops this.
> > >- if I reboot, the problem goes away.
> >
> > Interesting. Does it happen more quickly if you start/quit a large
> game
> > (e.g. lord-rings) than a small one (e.g. flattops)?
> >
> > Since you now are able to run Xconq under Windows without crashing
> (?), I
> > would also be interested in hearing exactly what game modules you can
> run
> > without getting the out-of-memory error.
> >
> > Hans
> >
> >
> >
> 
> 
> 

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