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Re: Problems with Cygwin Build
- From: "smsutton at iwon dot com" <smsutton at iwon dot com>
- To: hronne at telia dot com
- Cc: xconq7 at sources dot redhat dot com
- Date: Wed, 20 Nov 2002 15:06:43 -0500 (EST)
- Subject: Re: Problems with Cygwin Build
- Reply-to: smsutton at iwon dot com
The other interesting thing is that it only happens at a screen resolution of 1280x1024 on my home PC. I haven't tried the windows version at home yet.
--- On Wed 11/20, Hans Ronne wrote:
From: Hans Ronne [mailto: hronne@telia.com]
To: smsutton@iwon.com
Cc: xconq7@sources.redhat.com
Date: Wed, 20 Nov 2002 20:04:50 +0100
Subject: Re: Problems with Cygwin Build
> >The good news is that I've run Standard Game, Steppes, Time through
> the
> >ages, and left Ancient Middle East running when I left home this
> morning
> >with very few problmes. The AI wouldn't kill a single Egyptian reed
> booat
> >by building a ship in order to twin the game in Time. In all the
> games
> >the down scroll isn't working correctly. There is aabout a 1 or 2
> pixel
> >horiaontal strip every 10 or so pixels during the scroll. All the
> other
> >directions work without any trouble.
>
> So this is something you see in the Cygwin build but not in the VC build?
> Strange in that case since they use the same tcl code for the interface.
>
> Hans
>
>
>
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