This is the mail archive of the xconq7@sources.redhat.com mailing list for the Xconq project.


Index Nav: [Date Index] [Subject Index] [Author Index] [Thread Index]
Message Nav: [Date Prev] [Date Next] [Thread Prev] [Thread Next]
Other format: [Raw text]

Re: More display problems with tcltk interface


>I have run into a few more problems with the tcltk interface, concerning
>day/night cycles and cylindrical maps:
>
>1. If a unit finds itself in a cell that has just turned from night to
>day (or vise versa) and experiences an increase in its vision-range, any
>unknown cells that should become visible are NOT revealed.  Oftentimes
>the only way to find out what's there is to either move out of visual
>range and return (before the day/night cycle changes again), or to walk
>right into the unknown area.

What game are you talking about? Cherbourg? And what do you mean by
"experiences an increase in its vision-range"? Are you referring to the
effect of daylight, or something else such as climbing a hill?

>2. That annoying displacement effect with advanced units covering cells
>that don't exist (i.e. are off the edge of the map) seems to occur when
>an advanced unit is placed on the left or right edge of a cylindrical
>map and it reaches across the edge.  It also occurs after a non-advanced
>unit that occupies an advanced unit is selected.

What do you mean by "reaches across the edge"? Is the advanced unit mobile?
And is it actually disappearing, or are you just talking about the unit
image being offset?

>3. If a connection (such as a road) is placed anywhere on the left side
>of the map to the left of the Y-axis, it becomes distorted so that it
>appears one cell northeast of where it actually is.

What do you mean by "left of the Y-axis"? Are you referring to the dateline
of a wrapped world, or just the central meridian?

Hans



Index Nav: [Date Index] [Subject Index] [Author Index] [Thread Index]
Message Nav: [Date Prev] [Date Next] [Thread Prev] [Thread Next]